All roles
โœ๏ธ

UX / UI Designer Interview Prep

Design how products feel. Figma, user research, accessibility.

9 questionsยท60 min, includes portfolio walkthroughยท5 technical, 3 behavioural, 1 scenario

General tips for this role

  • Have a portfolio. A LIVE portfolio. Not a Behance link if you can avoid it.
  • Know Figma deeply. Components, auto-layout, variants. Most teams hire on Figma proficiency.
  • Practise a critique exercise. Look at random apps and critique them aloud.
  • Read 'Don't Make Me Think' by Steve Krug. Cited in 80%+ of UX interviews.
  • Show you understand the business. Design without business context is just art.

Walk me through your portfolio.

easybehavioural
Show model answer
Model answer

This IS the interview. Pick 1-2 projects. For each: problem, your role, process (research, ideation, testing), the final design, what you'd do differently. Quantify impact when possible. Keep each project to 5 minutes max.

Tip

Recruiters skim portfolios. Make the FIRST screen of each case study tell the whole story.

What is the difference between UX and UI?

easytechnical
Show model answer
Model answer

UX (User Experience): how the product feels to use overall. Research, flows, information architecture, usability. UI (User Interface): how the product looks. Visual design, components, colours, typography. UX is the skeleton, UI is the skin. Most roles are 'UX/UI' but understand a senior team has specialists in each.

Walk me through your design process.

mediumtechnical
Show model answer
Model answer

Discover (user research, stakeholder interviews, competitive analysis). Define (problem statement, user personas, journey maps). Ideate (sketches, wireframes, multiple options). Prototype (Figma, interactive flows). Test (usability testing with 5 users, iterate). Deliver (developer handoff with documented components). Each step should reduce assumptions, not add them.

What's your usability testing process?

mediumtechnical
Show model answer
Model answer

Plan: define the question (e.g. 'can users complete checkout in under 2 minutes'). Recruit 5 users (Nielsen's rule โ€” 5 users catch ~85% of usability issues). Prepare tasks (action-oriented, not leading). Run: think-aloud protocol, watch for hesitation, frustration. Analyse: rank issues by frequency and severity. Iterate. 5 users + 1 round = often 80% of the value.

How do you handle accessibility in your designs?

mediumtechnical
Show model answer
Model answer

Colour contrast: at least 4.5:1 for normal text (WCAG AA). Use a checker tool. Keyboard navigation: every interactive element reachable by tab. Focus states visible. Screen reader: semantic markup, alt text on images, ARIA labels only when needed. Forms: labels always visible, errors associated with their inputs. Test with VoiceOver (Mac) or NVDA (Windows) at least once a week. Accessibility is not optional โ€” it's law in most countries.

Critique a website (interviewer picks one). What would you change?

hardtechnical
Show model answer
Model answer

Structured critique: 1) Start with what works ('the navigation is clear'). 2) Identify the user goal. 3) List specific issues with reasoning. 4) Propose improvements with rationale. Avoid 'it looks ugly' โ€” use design principles. Mention accessibility, hierarchy, consistency, affordance.

Tip

Show that you can critique constructively. Designers who can only criticise are exhausting to work with.

Tell me about a time you disagreed with a stakeholder.

mediumbehavioural
Show model answer
Model answer

STAR. Show: you listened, you brought data or research, you proposed an alternative, the outcome. Designers who only fight stakeholders never get promoted. Designers who roll over make bad products. The right answer is somewhere between โ€” and shows you can navigate it.

Your designer hands you a hi-fi mockup. The dev says it's not feasible. What do you do?

mediumscenario
Show model answer
Model answer

Get them in the same room (or call). Ask 'what's not feasible โ€” the visual style, the interaction, the data?' Often only ONE thing blocks it; everything else is fine. Negotiate: can we simplify the animation but keep the layout? Can we use existing components instead of custom? Designers and devs should be friends. Frame it as 'we're solving this together'.

How do you stay current with design?

easybehavioural
Show model answer
Model answer

Specific examples beat generic. 'I follow Refactoring UI, the IxDA community, and recently took Don Norman's Coursera course. I redesign one Dribbble shot a month for practice.' Show ongoing learning, not just past credentials.

Help someone else find this

This is free, no ads. Share with anyone preparing for the test.